Sigil, called the City of Doors and the Cage, is the city located (presumedly) atop the infinite Spire in the center of the Outlands. It is ruled over by the Lady of Pain, a frighteningly powerful and mysterious figure capable of controlling the city’s portals and preventing Powers from entering the city.


The city is said to be the fulcrum point for all of the planes, and as a result whoever can control the city controls the multiverse. This is why the city up until recently has been run by competing factions. Each faction believed that if it controlled Sigil, the Center of All, it would be able to control everything there is. As a result, the Lady of Pain kept the Factions (and many other power brokers in the city) in balance.

Sigil is shaped like a torus, or a tire, curved both longitudinally and latitudinally but open along the inner circle so that the other side of the city is visible in the “sky.” It is utterly dependent on the portals for all trade, air, water, and resources. The city is often cramped, though at the Lady’s whim streets and buildings will occasionally shift, appear, and disappear. The air is often polluted, and acid rain is a problem in the city again because of the lack of easy air flow. Sigil does not recieve any true sunlight, so without special assistance plants are difficult to grow. Razorvine is a notable exception to this rule as it can be found growing at tremendous rates throughout the city. The city is tended to by the dabus, who repair buildings and trim the razor vine.

There is no ‘outside’ of Sigil and it is sealed against teleportation, planar spells, or any other work arounds to enter the city including epic magic. It’s portals or nothing. While it is said to be atop the Spire (and some claim to see it hovering there on a clear day), there has never been a successful attempt to climb into Sigil from below. In a simular fashion no one – or almost no one – has ever returned from jumping out of the ‘side’ of Sigil. The side of Sigil appears to lead nowhere, and those foolish souls who jump may fall forever, become erased from existence, or end up in an entirely random plane.

The Artful Garnet

As Sigil is the “Center of All” the city factors heavily into the adventures of the Artful Garnet. It is the first place on the planes that Garrett, Dakon, Sagramor, and Elysanthya visited through a portal in the town of Sandpoint.

Sigil is also where they met Rule-of-Three in their investigations of drow incursions into their homeworld. The information that Rule-of-Three provided them led them on a quest to confront Lloth in the Demonweb Pits and eventually disrupt her attempt to unify the demon lords.

The crew of the Artful Garnet now own the Styx Oarsman, a popular tavern in the Lower Ward, after killing Rule-of-Three due to learning that he had triple-crossed them.

  • Planescape Campaign Setting
  • In the cage: A guide to Sigil


Voyage of the Artful Garnet Blackmoor